import imgviz
from qtpy import QtCore
from qtpy import QtGui
from qtpy import QtWidgets

import labelme.ai
import labelme.utils
from labelme import QT5
from labelme.logger import logger
from labelme.shape import Shape

# TODO(unknown):
# - [maybe] Find optimal epsilon value.


CURSOR_DEFAULT = QtCore.Qt.ArrowCursor
CURSOR_POINT = QtCore.Qt.PointingHandCursor
CURSOR_DRAW = QtCore.Qt.CrossCursor
CURSOR_MOVE = QtCore.Qt.ClosedHandCursor
CURSOR_GRAB = QtCore.Qt.OpenHandCursor

MOVE_SPEED = 5.0


class Canvas(QtWidgets.QWidget):
    zoomRequest = QtCore.Signal(int, QtCore.QPoint)
    scrollRequest = QtCore.Signal(int, int)
    newShape = QtCore.Signal()
    selectionChanged = QtCore.Signal(list)
    shapeMoved = QtCore.Signal()
    drawingPolygon = QtCore.Signal(bool)
    vertexSelected = QtCore.Signal(bool)
    mouseMoved = QtCore.Signal(QtCore.QPointF)

    CREATE, EDIT = 0, 1

    # polygon, rectangle, line, or point
    _createMode = "polygon"

    _fill_drawing = False

    def __init__(self, *args, **kwargs):
        self.epsilon = kwargs.pop("epsilon", 10.0)
        self.model_path=kwargs.pop("model_path",None)
        self.double_click = kwargs.pop("double_click", "close")
        if self.double_click not in [None, "close"]:
            raise ValueError(
                "Unexpected value for double_click event: {}".format(self.double_click)
            )
        self.num_backups = kwargs.pop("num_backups", 10)
        self._crosshair = kwargs.pop(
            "crosshair",
            {
                "polygon": False,
                "rectangle": True,
                "circle": False,
                "line": False,
                "point": False,
                "linestrip": False,
                "ai_polygon": False,
                "ai_mask": False,
            },
        )
        super(Canvas, self).__init__(*args, **kwargs)
        # Initialise local state.
        self.mode = self.EDIT
        self.shapes = []
        self.shapesBackups = []
        self.current = None
        self.selectedShapes = []  # save the selected shapes here
        self.selectedShapesCopy = []
        # self.line represents:
        #   - createMode == 'polygon': edge from last point to current
        #   - createMode == 'rectangle': diagonal line of the rectangle
        #   - createMode == 'line': the line
        #   - createMode == 'point': the point
        self.line = Shape()
        self.prevPoint = QtCore.QPoint()
        self.prevMovePoint = QtCore.QPoint()
        self.offsets = QtCore.QPoint(), QtCore.QPoint()
        self.scale = 1.0
        self.pixmap = QtGui.QPixmap()
        self.visible = {}
        self._hideBackround = False
        self.hideBackround = False
        self.hShape = None
        self.prevhShape = None
        self.hVertex = None
        self.prevhVertex = None
        self.hEdge = None
        self.prevhEdge = None
        self.movingShape = False
        self.snapping = True
        self.hShapeIsSelected = False
        self._painter = QtGui.QPainter()
        self._cursor = CURSOR_DEFAULT
        self.draw_pred=False
        self.pred_bbox_points=None
        self.current_bbox_point=None
        # Menus:
        # 0: right-click without selection and dragging of shapes
        # 1: right-click with selection and dragging of shapes
        self.menus = (QtWidgets.QMenu(), QtWidgets.QMenu())
        # Set widget options.
        self.setMouseTracking(True)
        self.setFocusPolicy(QtCore.Qt.WheelFocus)

        self._ai_model = None

    def fillDrawing(self):
        return self._fill_drawing

    def setFillDrawing(self, value):
        self._fill_drawing = value

    @property
    def createMode(self):
        return self._createMode

    @createMode.setter
    def createMode(self, value):
        if value not in [
            "polygon",
            "rectangle",
            "circle",
            "line",
            "point",
            "linestrip",
            "ai_polygon",
            "ai_mask",
        ]:
            raise ValueError("Unsupported createMode: %s" % value)
        self._createMode = value

    def initializeAiModel(self,name,weight_path=None):
        if name not in [model.name for model in labelme.ai.MODELS]:
            raise ValueError("Unsupported ai model: %s" % name)
        model = [model for model in labelme.ai.MODELS if model.name == name][0]

        if self._ai_model is not None and self._ai_model.name == model.name:
            logger.debug("AI model is already initialized: %r" % model.name)
        else:
            logger.debug("Initializing AI model: %r" % model.name)
            self._ai_model = model(weight_path)

        if self.pixmap is None:
            logger.warning("Pixmap is not set yet")
            return

        self._ai_model.set_image(
            image=labelme.utils.img_qt_to_arr(self.pixmap.toImage())
            # image=self.pixmap.toImage()
        )

    def storeShapes(self):
        shapesBackup = []
        for shape in self.shapes:
            shapesBackup.append(shape.copy())
        if len(self.shapesBackups) > self.num_backups:
            self.shapesBackups = self.shapesBackups[-self.num_backups - 1 :]
        self.shapesBackups.append(shapesBackup)

    @property
    def isShapeRestorable(self):
        # We save the state AFTER each edit (not before) so for an
        # edit to be undoable, we expect the CURRENT and the PREVIOUS state
        # to be in the undo stack.
        if len(self.shapesBackups) < 2:
            return False
        return True

    def restoreShape(self):
        # This does _part_ of the job of restoring shapes.
        # The complete process is also done in app.py::undoShapeEdit
        # and app.py::loadShapes and our own Canvas::loadShapes function.
        if not self.isShapeRestorable:
            return
        self.shapesBackups.pop()  # latest

        # The application will eventually call Canvas.loadShapes which will
        # push this right back onto the stack.
        shapesBackup = self.shapesBackups.pop()
        self.shapes = shapesBackup
        self.selectedShapes = []
        for shape in self.shapes:
            shape.selected = False
        self.update()

    def enterEvent(self, ev):
        self.overrideCursor(self._cursor)

    def leaveEvent(self, ev):
        self.unHighlight()
        self.restoreCursor()

    def focusOutEvent(self, ev):
        self.restoreCursor()

    def isVisible(self, shape):
        return self.visible.get(shape, True)

    def drawing(self):
        return self.mode == self.CREATE

    def editing(self):
        return self.mode == self.EDIT

    def setEditing(self, value=True):
        self.mode = self.EDIT if value else self.CREATE
        if self.mode == self.EDIT:
            # CREATE -> EDIT
            self.repaint()  # clear crosshair
        else:
            # EDIT -> CREATE
            self.unHighlight()
            self.deSelectShape()

    def unHighlight(self):
        if self.hShape:
            self.hShape.highlightClear()
            self.update()
        self.prevhShape = self.hShape
        self.prevhVertex = self.hVertex
        self.prevhEdge = self.hEdge
        self.hShape = self.hVertex = self.hEdge = None

    def selectedVertex(self):
        return self.hVertex is not None

    def selectedEdge(self):
        return self.hEdge is not None

    def mouseMoveEvent(self, ev):
        """Update line with last point and current coordinates."""
        try:
            if QT5:
                pos = self.transformPos(ev.localPos())
            else:
                pos = self.transformPos(ev.posF())
        except AttributeError:
            return

        self.mouseMoved.emit(pos)

        self.prevMovePoint = pos
        self.restoreCursor()

        is_shift_pressed = ev.modifiers() & QtCore.Qt.ShiftModifier

        # Polygon drawing.
        if self.drawing():
            if self.createMode in ["ai_polygon", "ai_mask"]:
                self.line.shape_type = "points"
            else:
                self.line.shape_type = self.createMode

            self.overrideCursor(CURSOR_DRAW)
            if not self.current:
                self.repaint()  # draw crosshair
                return

            if self.outOfPixmap(pos):
                # Don't allow the user to draw outside the pixmap.
                # Project the point to the pixmap's edges.
                pos = self.intersectionPoint(self.current[-1], pos)
            elif (
                self.snapping
                and len(self.current) > 1
                and self.createMode == "polygon"
                and self.closeEnough(pos, self.current[0])
            ):
                # Attract line to starting point and
                # colorise to alert the user.
                pos = self.current[0]
                self.overrideCursor(CURSOR_POINT)
                self.current.highlightVertex(0, Shape.NEAR_VERTEX)
            if self.createMode in ["polygon", "linestrip"]:
                self.line.points = [self.current[-1], pos]
                self.line.point_labels = [1, 1]
            elif self.createMode in ["ai_polygon", "ai_mask"]:
                self.line.points = [self.current.points[-1], pos]
                self.line.point_labels = [
                    self.current.point_labels[-1],
                    0 if is_shift_pressed else 1,
                ]
            elif self.createMode == "rectangle":
                self.line.points = [self.current[0], pos]
                self.line.point_labels = [1, 1]
                self.line.close()
            elif self.createMode == "circle":
                self.line.points = [self.current[0], pos]
                self.line.point_labels = [1, 1]
                self.line.shape_type = "circle"
            elif self.createMode == "line":
                self.line.points = [self.current[0], pos]
                self.line.point_labels = [1, 1]
                self.line.close()
            elif self.createMode == "point":
                self.line.points = [self.current[0]]
                self.line.point_labels = [1]
                self.line.close()
            assert len(self.line.points) == len(self.line.point_labels)
            self.repaint()
            self.current.highlightClear()
            return

        # Polygon copy moving.
        if QtCore.Qt.RightButton & ev.buttons():
            if self.selectedShapesCopy and self.prevPoint:
                self.overrideCursor(CURSOR_MOVE)
                self.boundedMoveShapes(self.selectedShapesCopy, pos)
                self.repaint()
            elif self.selectedShapes:
                self.selectedShapesCopy = [s.copy() for s in self.selectedShapes]
                self.repaint()
            return

        # Polygon/Vertex moving.
        if QtCore.Qt.LeftButton & ev.buttons():
            if self.selectedVertex():
                self.boundedMoveVertex(pos)
                self.repaint()
                self.movingShape = True
            elif self.selectedShapes and self.prevPoint:
                self.overrideCursor(CURSOR_MOVE)
                self.boundedMoveShapes(self.selectedShapes, pos)
                self.repaint()
                self.movingShape = True
            return

        # Just hovering over the canvas, 2 possibilities:
        # - Highlight shapes
        # - Highlight vertex
        # Update shape/vertex fill and tooltip value accordingly.
        self.setToolTip(self.tr("Image"))
        for shape in reversed([s for s in self.shapes if self.isVisible(s)]):
            # Look for a nearby vertex to highlight. If that fails,
            # check if we happen to be inside a shape.
            index = shape.nearestVertex(pos, self.epsilon / self.scale)
            index_edge = shape.nearestEdge(pos, self.epsilon / self.scale)
            if index is not None:
                if self.selectedVertex():
                    self.hShape.highlightClear()
                self.prevhVertex = self.hVertex = index
                self.prevhShape = self.hShape = shape
                self.prevhEdge = self.hEdge
                self.hEdge = None
                shape.highlightVertex(index, shape.MOVE_VERTEX)
                self.overrideCursor(CURSOR_POINT)
                self.setToolTip(self.tr("Click & drag to move point"))
                self.setStatusTip(self.toolTip())
                self.update()
                break
            elif index_edge is not None and shape.canAddPoint():
                if self.selectedVertex():
                    self.hShape.highlightClear()
                self.prevhVertex = self.hVertex
                self.hVertex = None
                self.prevhShape = self.hShape = shape
                self.prevhEdge = self.hEdge = index_edge
                self.overrideCursor(CURSOR_POINT)
                self.setToolTip(self.tr("Click to create point"))
                self.setStatusTip(self.toolTip())
                self.update()
                break
            elif shape.containsPoint(pos):
                if self.selectedVertex():
                    self.hShape.highlightClear()
                self.prevhVertex = self.hVertex
                self.hVertex = None
                self.prevhShape = self.hShape = shape
                self.prevhEdge = self.hEdge
                self.hEdge = None
                self.setToolTip(
                    self.tr("Click & drag to move shape '%s'") % shape.label
                )
                self.setStatusTip(self.toolTip())
                self.overrideCursor(CURSOR_GRAB)
                self.update()
                break
        else:  # Nothing found, clear highlights, reset state.
            self.unHighlight()
        self.vertexSelected.emit(self.hVertex is not None)

    def addPointToEdge(self):
        shape = self.prevhShape
        index = self.prevhEdge
        point = self.prevMovePoint
        if shape is None or index is None or point is None:
            return
        shape.insertPoint(index, point)
        shape.highlightVertex(index, shape.MOVE_VERTEX)
        self.hShape = shape
        self.hVertex = index
        self.hEdge = None
        self.movingShape = True

    def removeSelectedPoint(self):
        shape = self.prevhShape
        index = self.prevhVertex
        if shape is None or index is None:
            return
        shape.removePoint(index)
        shape.highlightClear()
        self.hShape = shape
        self.prevhVertex = None
        self.movingShape = True  # Save changes

    def mousePressEvent(self, ev):
        if QT5:
            pos = self.transformPos(ev.localPos())
        else:
            pos = self.transformPos(ev.posF())

        is_shift_pressed = ev.modifiers() & QtCore.Qt.ShiftModifier

        if ev.button() == QtCore.Qt.LeftButton:
            if self.drawing():
                if self.current:
                    # Add point to existing shape.
                    if self.createMode == "polygon":
                        self.current.addPoint(self.line[1])
                        self.line[0] = self.current[-1]
                        if self.current.isClosed():
                            self.finalise()
                    elif self.createMode in ["rectangle", "circle", "line"]:
                        assert len(self.current.points) == 1
                        self.current.points = self.line.points
                        self.finalise()
                    elif self.createMode == "linestrip":
                        self.current.addPoint(self.line[1])
                        self.line[0] = self.current[-1]
                        if int(ev.modifiers()) == QtCore.Qt.ControlModifier:
                            self.finalise()
                    elif self.createMode in ["ai_polygon", "ai_mask"]:
                        self.current.addPoint(
                            self.line.points[1],
                            label=self.line.point_labels[1],
                        )
                        self.line.points[0] = self.current.points[-1]
                        self.line.point_labels[0] = self.current.point_labels[-1]
                        if ev.modifiers() & QtCore.Qt.ControlModifier:
                            self.finalise()
                elif not self.outOfPixmap(pos):
                    # Create new shape.
                    self.current = Shape(
                        shape_type="points"
                        if self.createMode in ["ai_polygon", "ai_mask"]
                        else self.createMode
                    )
                    self.current.addPoint(pos, label=0 if is_shift_pressed else 1)
                    if self.createMode == "point":
                        self.finalise()
                    elif (
                        self.createMode in ["ai_polygon", "ai_mask"]
                        and ev.modifiers() & QtCore.Qt.ControlModifier
                    ):
                        self.finalise()
                    else:
                        if self.createMode == "circle":
                            self.current.shape_type = "circle"
                        self.line.points = [pos, pos]
                        if (
                            self.createMode in ["ai_polygon", "ai_mask"]
                            and is_shift_pressed
                        ):
                            self.line.point_labels = [0, 0]
                        else:
                            self.line.point_labels = [1, 1]
                        self.setHiding()
                        self.drawingPolygon.emit(True)
                        self.update()
            elif self.editing():
                if self.selectedEdge():
                    self.addPointToEdge()
                elif (
                    self.selectedVertex()
                    and int(ev.modifiers()) == QtCore.Qt.ShiftModifier
                ):
                    # Delete point if: left-click + SHIFT on a point
                    self.removeSelectedPoint()

                group_mode = int(ev.modifiers()) == QtCore.Qt.ControlModifier
                self.selectShapePoint(pos, multiple_selection_mode=group_mode)
                self.prevPoint = pos
                self.repaint()
        elif ev.button() == QtCore.Qt.RightButton and self.editing():
            group_mode = int(ev.modifiers()) == QtCore.Qt.ControlModifier
            if not self.selectedShapes or (
                self.hShape is not None and self.hShape not in self.selectedShapes
            ):
                self.selectShapePoint(pos, multiple_selection_mode=group_mode)
                self.repaint()
            self.prevPoint = pos

    def mouseReleaseEvent(self, ev):
        if ev.button() == QtCore.Qt.RightButton:
            menu = self.menus[len(self.selectedShapesCopy) > 0]
            self.restoreCursor()
            if not menu.exec_(self.mapToGlobal(ev.pos())) and self.selectedShapesCopy:
                # Cancel the move by deleting the shadow copy.
                self.selectedShapesCopy = []
                self.repaint()
        elif ev.button() == QtCore.Qt.LeftButton:
            if self.editing():
                if (
                    self.hShape is not None
                    and self.hShapeIsSelected
                    and not self.movingShape
                ):
                    self.selectionChanged.emit(
                        [x for x in self.selectedShapes if x != self.hShape]
                    )

        if self.movingShape and self.hShape:
            index = self.shapes.index(self.hShape)
            if self.shapesBackups[-1][index].points != self.shapes[index].points:
                self.storeShapes()
                self.shapeMoved.emit()

            self.movingShape = False

    def endMove(self, copy):
        assert self.selectedShapes and self.selectedShapesCopy
        assert len(self.selectedShapesCopy) == len(self.selectedShapes)
        if copy:
            for i, shape in enumerate(self.selectedShapesCopy):
                self.shapes.append(shape)
                self.selectedShapes[i].selected = False
                self.selectedShapes[i] = shape
        else:
            for i, shape in enumerate(self.selectedShapesCopy):
                self.selectedShapes[i].points = shape.points
        self.selectedShapesCopy = []
        self.repaint()
        self.storeShapes()
        return True

    def hideBackroundShapes(self, value):
        self.hideBackround = value
        if self.selectedShapes:
            # Only hide other shapes if there is a current selection.
            # Otherwise the user will not be able to select a shape.
            self.setHiding(True)
            self.update()

    def setHiding(self, enable=True):
        self._hideBackround = self.hideBackround if enable else False

    def canCloseShape(self):
        return self.drawing() and (
            (self.current and len(self.current) > 2)
            or self.createMode in ["ai_polygon", "ai_mask"]
        )

    def mouseDoubleClickEvent(self, ev):
        if self.double_click != "close":
            return

        if (
            self.createMode == "polygon" and self.canCloseShape()
        ) or self.createMode in ["ai_polygon", "ai_mask"]:
            self.finalise()

    def selectShapes(self, shapes):
        self.setHiding()
        self.selectionChanged.emit(shapes)
        self.update()

    def selectShapePoint(self, point, multiple_selection_mode):
        """Select the first shape created which contains this point."""
        if self.selectedVertex():  # A vertex is marked for selection.
            index, shape = self.hVertex, self.hShape
            shape.highlightVertex(index, shape.MOVE_VERTEX)
        else:
            for shape in reversed(self.shapes):
                if self.isVisible(shape) and shape.containsPoint(point):
                    self.setHiding()
                    if shape not in self.selectedShapes:
                        if multiple_selection_mode:
                            self.selectionChanged.emit(self.selectedShapes + [shape])
                        else:
                            self.selectionChanged.emit([shape])
                        self.hShapeIsSelected = False
                    else:
                        self.hShapeIsSelected = True
                    self.calculateOffsets(point)
                    return
        self.deSelectShape()

    def calculateOffsets(self, point):
        left = self.pixmap.width() - 1
        right = 0
        top = self.pixmap.height() - 1
        bottom = 0
        for s in self.selectedShapes:
            rect = s.boundingRect()
            if rect.left() < left:
                left = rect.left()
            if rect.right() > right:
                right = rect.right()
            if rect.top() < top:
                top = rect.top()
            if rect.bottom() > bottom:
                bottom = rect.bottom()

        x1 = left - point.x()
        y1 = top - point.y()
        x2 = right - point.x()
        y2 = bottom - point.y()
        self.offsets = QtCore.QPointF(x1, y1), QtCore.QPointF(x2, y2)

    def boundedMoveVertex(self, pos):
        index, shape = self.hVertex, self.hShape
        point = shape[index]
        if self.outOfPixmap(pos):
            pos = self.intersectionPoint(point, pos)
        shape.moveVertexBy(index, pos - point)

    def boundedMoveShapes(self, shapes, pos):
        if self.outOfPixmap(pos):
            return False  # No need to move
        o1 = pos + self.offsets[0]
        if self.outOfPixmap(o1):
            pos -= QtCore.QPointF(min(0, o1.x()), min(0, o1.y()))
        o2 = pos + self.offsets[1]
        if self.outOfPixmap(o2):
            pos += QtCore.QPointF(
                min(0, self.pixmap.width() - o2.x()),
                min(0, self.pixmap.height() - o2.y()),
            )
        # XXX: The next line tracks the new position of the cursor
        # relative to the shape, but also results in making it
        # a bit "shaky" when nearing the border and allows it to
        # go outside of the shape's area for some reason.
        # self.calculateOffsets(self.selectedShapes, pos)
        dp = pos - self.prevPoint
        if dp:
            for shape in shapes:
                shape.moveBy(dp)
            self.prevPoint = pos
            return True
        return False

    def deSelectShape(self):
        if self.selectedShapes:
            self.setHiding(False)
            self.selectionChanged.emit([])
            self.hShapeIsSelected = False
            self.update()

    def deleteSelected(self):
        deleted_shapes = []
        if self.selectedShapes:
            for shape in self.selectedShapes:
                self.shapes.remove(shape)
                deleted_shapes.append(shape)
            self.storeShapes()
            self.selectedShapes = []
            self.update()
        return deleted_shapes

    def deleteShape(self, shape):
        if shape in self.selectedShapes:
            self.selectedShapes.remove(shape)
        if shape in self.shapes:
            self.shapes.remove(shape)
        self.storeShapes()
        self.update()

    def duplicateSelectedShapes(self):
        if self.selectedShapes:
            self.selectedShapesCopy = [s.copy() for s in self.selectedShapes]
            self.boundedShiftShapes(self.selectedShapesCopy)
            self.endMove(copy=True)
        return self.selectedShapes

    def boundedShiftShapes(self, shapes):
        # Try to move in one direction, and if it fails in another.
        # Give up if both fail.
        point = shapes[0][0]
        offset = QtCore.QPointF(2.0, 2.0)
        self.offsets = QtCore.QPoint(), QtCore.QPoint()
        self.prevPoint = point
        if not self.boundedMoveShapes(shapes, point - offset):
            self.boundedMoveShapes(shapes, point + offset)

    def paintEvent(self, event):
        if not self.pixmap:
            return super(Canvas, self).paintEvent(event)
        p = self._painter
        p.begin(self)
        p.setRenderHint(QtGui.QPainter.Antialiasing)
        p.setRenderHint(QtGui.QPainter.HighQualityAntialiasing)
        p.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)

        p.scale(self.scale, self.scale)
        p.translate(self.offsetToCenter())

        p.drawPixmap(0, 0, self.pixmap)

        # draw crosshair
        if (
            self._crosshair[self._createMode]
            and self.drawing()
            and self.prevMovePoint
            and not self.outOfPixmap(self.prevMovePoint)
        ):
            p.setPen(QtGui.QColor(0, 0, 0))
            p.drawLine(
                0,
                int(self.prevMovePoint.y()),
                self.width() - 1,
                int(self.prevMovePoint.y()),
            )
            p.drawLine(
                int(self.prevMovePoint.x()),
                0,
                int(self.prevMovePoint.x()),
                self.height() - 1,
            )

        Shape.scale = self.scale
        for shape in self.shapes:
            if (shape.selected or not self._hideBackround) and self.isVisible(shape):
                shape.fill = shape.selected or shape == self.hShape
                shape.paint(p)
        if self.current:
            self.current.paint(p)
            assert len(self.line.points) == len(self.line.point_labels)
            self.line.paint(p)
        if self.selectedShapesCopy:
            for s in self.selectedShapesCopy:
                s.paint(p)
        # if(self.draw_pred and self.current is not None):
        #     print("pred mode on")
        #     for bbox_points in self.pred_bbox_points:
        #         drawing_shape = self.current.copy()
        #         drawing_shape.setShapeRefined(
        #             shape_type="polygon",
        #             points=[QtCore.QPointF(point[0], point[1]) for point in bbox_points],
        #             point_labels=[1]*len(bbox_points)
        #         )
        #         drawing_shape.fill = self.fillDrawing()
        #         drawing_shape.selected = True
        #         drawing_shape.paint(p)
        #     self.draw_pred=False
        if (
            self.fillDrawing()
            and self.createMode == "polygon"
            and self.current is not None
            and len(self.current.points) >= 2
        ):
            drawing_shape = self.current.copy()
            if drawing_shape.fill_color.getRgb()[3] == 0:
                logger.warning(
                    "fill_drawing=true, but fill_color is transparent,"
                    " so forcing to be opaque."
                )
                drawing_shape.fill_color.setAlpha(64)
            drawing_shape.addPoint(self.line[1])
            drawing_shape.fill = True
            drawing_shape.paint(p)
        elif self.createMode == "ai_polygon" and self.current is not None:
            drawing_shape = self.current.copy()
            drawing_shape.addPoint(
                point=self.line.points[1],
                label=self.line.point_labels[1],
            )
            points = self._ai_model.predict_polygon_from_points(
                points=[[point.x(), point.y()] for point in drawing_shape.points],
                point_labels=drawing_shape.point_labels,
            )
            if len(points) > 2:
                drawing_shape.setShapeRefined(
                    shape_type="polygon",
                    points=[QtCore.QPointF(point[0], point[1]) for point in points],
                    point_labels=[1] * len(points),
                )
                drawing_shape.fill = self.fillDrawing()
                drawing_shape.selected = True
                drawing_shape.paint(p)
        elif self.createMode == "ai_mask" and self.current is not None:
            drawing_shape = self.current.copy()
            drawing_shape.addPoint(
                point=self.line.points[1],
                label=self.line.point_labels[1],
            )
            mask = self._ai_model.predict_mask_from_points(
                points=[[point.x(), point.y()] for point in drawing_shape.points],
                point_labels=drawing_shape.point_labels,
            )
            y1, x1, y2, x2 = imgviz.instances.masks_to_bboxes([mask])[0].astype(int)
            drawing_shape.setShapeRefined(
                shape_type="mask",
                points=[QtCore.QPointF(x1, y1), QtCore.QPointF(x2, y2)],
                point_labels=[1, 1],
                mask=mask[y1 : y2 + 1, x1 : x2 + 1],
            )
            drawing_shape.selected = True
            drawing_shape.paint(p)

        p.end()

    def transformPos(self, point):
        """Convert from widget-logical coordinates to painter-logical ones."""
        return point / self.scale - self.offsetToCenter()

    def offsetToCenter(self):
        s = self.scale
        area = super(Canvas, self).size()
        w, h = self.pixmap.width() * s, self.pixmap.height() * s
        aw, ah = area.width(), area.height()
        x = (aw - w) / (2 * s) if aw > w else 0
        y = (ah - h) / (2 * s) if ah > h else 0
        return QtCore.QPointF(x, y)

    def outOfPixmap(self, p):
        w, h = self.pixmap.width(), self.pixmap.height()
        return not (0 <= p.x() <= w - 1 and 0 <= p.y() <= h - 1)

    def finalise(self):
        if(self.current is None):
            return
        if self.createMode == "ai_polygon":
            # convert points to polygon by an AI model
            assert self.current.shape_type == "points"
            points = self._ai_model.predict_polygon_from_points(
                points=[[point.x(), point.y()] for point in self.current.points],
                point_labels=self.current.point_labels,
            )
            self.current.setShapeRefined(
                points=[QtCore.QPointF(point[0], point[1]) for point in points],
                point_labels=[1] * len(points),
                shape_type="polygon",
            )
        elif self.createMode == "ai_mask":
            # convert points to mask by an AI model
            assert self.current.shape_type == "points"
            mask = self._ai_model.predict_mask_from_points(
                points=[[point.x(), point.y()] for point in self.current.points],
                point_labels=self.current.point_labels,
            )
            y1, x1, y2, x2 = imgviz.instances.masks_to_bboxes([mask])[0].astype(int)
            self.current.setShapeRefined(
                shape_type="mask",
                points=[QtCore.QPointF(x1, y1), QtCore.QPointF(x2, y2)],
                point_labels=[1, 1],
                mask=mask[y1 : y2 + 1, x1 : x2 + 1],
            )
        elif self.pred_bbox_points is not None and self.draw_pred:
            print("pred mode on")
            for bbox_point in self.pred_bbox_points:
                drawing_shape=self.current.copy()
                drawing_shape.setShapeRefined(
                    shape_type="polygon",
                    points=[QtCore.QPointF(point[0], point[1]) for point in bbox_point],
                    point_labels=[1]*len(bbox_point)
                )
                drawing_shape.close()
                self.shapes.append(drawing_shape)
                self.storeShapes()
                self.update()
                self.newShape.emit()
            self.current.close()
            self.current = None
            self.setHiding(False)
            self.draw_pred=False
            return
        self.current.close()
        self.shapes.append(self.current)
        self.storeShapes()
        self.current = None
        self.setHiding(False)
        self.newShape.emit()
        self.update()

    def closeEnough(self, p1, p2):
        # d = distance(p1 - p2)
        # m = (p1-p2).manhattanLength()
        # print "d %.2f, m %d, %.2f" % (d, m, d - m)
        # divide by scale to allow more precision when zoomed in
        return labelme.utils.distance(p1 - p2) < (self.epsilon / self.scale)

    def intersectionPoint(self, p1, p2):
        # Cycle through each image edge in clockwise fashion,
        # and find the one intersecting the current line segment.
        # http://paulbourke.net/geometry/lineline2d/
        size = self.pixmap.size()
        points = [
            (0, 0),
            (size.width() - 1, 0),
            (size.width() - 1, size.height() - 1),
            (0, size.height() - 1),
        ]
        # x1, y1 should be in the pixmap, x2, y2 should be out of the pixmap
        x1 = min(max(p1.x(), 0), size.width() - 1)
        y1 = min(max(p1.y(), 0), size.height() - 1)
        x2, y2 = p2.x(), p2.y()
        d, i, (x, y) = min(self.intersectingEdges((x1, y1), (x2, y2), points))
        x3, y3 = points[i]
        x4, y4 = points[(i + 1) % 4]
        if (x, y) == (x1, y1):
            # Handle cases where previous point is on one of the edges.
            if x3 == x4:
                return QtCore.QPointF(x3, min(max(0, y2), max(y3, y4)))
            else:  # y3 == y4
                return QtCore.QPointF(min(max(0, x2), max(x3, x4)), y3)
        return QtCore.QPointF(x, y)

    def intersectingEdges(self, point1, point2, points):
        """Find intersecting edges.

        For each edge formed by `points', yield the intersection
        with the line segment `(x1,y1) - (x2,y2)`, if it exists.
        Also return the distance of `(x2,y2)' to the middle of the
        edge along with its index, so that the one closest can be chosen.
        """
        (x1, y1) = point1
        (x2, y2) = point2
        for i in range(4):
            x3, y3 = points[i]
            x4, y4 = points[(i + 1) % 4]
            denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
            nua = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)
            nub = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)
            if denom == 0:
                # This covers two cases:
                #   nua == nub == 0: Coincident
                #   otherwise: Parallel
                continue
            ua, ub = nua / denom, nub / denom
            if 0 <= ua <= 1 and 0 <= ub <= 1:
                x = x1 + ua * (x2 - x1)
                y = y1 + ua * (y2 - y1)
                m = QtCore.QPointF((x3 + x4) / 2, (y3 + y4) / 2)
                d = labelme.utils.distance(m - QtCore.QPointF(x2, y2))
                yield d, i, (x, y)

    # These two, along with a call to adjustSize are required for the
    # scroll area.
    def sizeHint(self):
        return self.minimumSizeHint()

    def minimumSizeHint(self):
        if self.pixmap:
            return self.scale * self.pixmap.size()
        return super(Canvas, self).minimumSizeHint()

    def wheelEvent(self, ev):
        if QT5:
            mods = ev.modifiers()
            delta = ev.angleDelta()
            if QtCore.Qt.ControlModifier == int(mods):
                # with Ctrl/Command key
                # zoom
                self.zoomRequest.emit(delta.y(), ev.pos())
            else:
                # scroll
                self.scrollRequest.emit(delta.x(), QtCore.Qt.Horizontal)
                self.scrollRequest.emit(delta.y(), QtCore.Qt.Vertical)
        else:
            if ev.orientation() == QtCore.Qt.Vertical:
                mods = ev.modifiers()
                if QtCore.Qt.ControlModifier == int(mods):
                    # with Ctrl/Command key
                    self.zoomRequest.emit(ev.delta(), ev.pos())
                else:
                    self.scrollRequest.emit(
                        ev.delta(),
                        QtCore.Qt.Horizontal
                        if (QtCore.Qt.ShiftModifier == int(mods))
                        else QtCore.Qt.Vertical,
                    )
            else:
                self.scrollRequest.emit(ev.delta(), QtCore.Qt.Horizontal)
        ev.accept()

    def moveByKeyboard(self, offset):
        if self.selectedShapes:
            self.boundedMoveShapes(self.selectedShapes, self.prevPoint + offset)
            self.repaint()
            self.movingShape = True

    def keyPressEvent(self, ev):
        modifiers = ev.modifiers()
        key = ev.key()
        if self.drawing():
            if key == QtCore.Qt.Key_Escape and self.current:
                self.current = None
                self.drawingPolygon.emit(False)
                self.update()
            elif key == QtCore.Qt.Key_Return and self.canCloseShape():
                self.finalise()
            elif modifiers == QtCore.Qt.AltModifier:
                self.snapping = False
            elif key == QtCore.Qt.Key_V:
                if self._ai_model is None and self.model_path is not None:
                    print(f"model got initialized")
                    self.initializeAiModel("BarcodePredict(ov)",self.model_path)
                self.current = Shape(
                        shape_type="points"
                        if self.createMode in ["ai_polygon", "ai_mask"]
                        else self.createMode
                    )
                if self._ai_model is not None:
                    self.pred_bbox_points=self._ai_model.predict_polygon_from_points()
                    self.draw_pred=True
                    self.finalise()         
        elif self.editing():
            if key == QtCore.Qt.Key_Up:
                self.moveByKeyboard(QtCore.QPointF(0.0, -MOVE_SPEED))
            elif key == QtCore.Qt.Key_Down:
                self.moveByKeyboard(QtCore.QPointF(0.0, MOVE_SPEED))
            elif key == QtCore.Qt.Key_Left:
                self.moveByKeyboard(QtCore.QPointF(-MOVE_SPEED, 0.0))
            elif key == QtCore.Qt.Key_Right:
                self.moveByKeyboard(QtCore.QPointF(MOVE_SPEED, 0.0))


                    

    def keyReleaseEvent(self, ev):
        modifiers = ev.modifiers()
        if self.drawing():
            if int(modifiers) == 0:
                self.snapping = True
        elif self.editing():
            if self.movingShape and self.selectedShapes:
                index = self.shapes.index(self.selectedShapes[0])
                if self.shapesBackups[-1][index].points != self.shapes[index].points:
                    self.storeShapes()
                    self.shapeMoved.emit()

                self.movingShape = False

    def setLastLabel(self, text, flags):
        assert text
        self.shapes[-1].label = text
        self.shapes[-1].flags = flags
        self.shapesBackups.pop()
        self.storeShapes()
        return self.shapes[-1]

    def undoLastLine(self):
        assert self.shapes
        self.current = self.shapes.pop()
        self.current.setOpen()
        self.current.restoreShapeRaw()
        if self.createMode in ["polygon", "linestrip"] and self.draw_pred is False:
            self.line.points = [self.current[-1], self.current[0]]
        elif self.createMode in ["rectangle", "line", "circle"]:
            self.current.points = self.current.points[0:1]
        elif self.createMode == "point":
            self.current = None
        self.drawingPolygon.emit(True)

    def undoLastPoint(self):
        if not self.current or self.current.isClosed():
            return
        self.current.popPoint()
        if len(self.current) > 0:
            self.line[0] = self.current[-1]
        else:
            self.current = None
            self.drawingPolygon.emit(False)
        self.update()

    def loadPixmap(self, pixmap, clear_shapes=True):
        self.pixmap = pixmap
        if self._ai_model:
            self._ai_model.set_image(
                image=labelme.utils.img_qt_to_arr(self.pixmap.toImage())
            )
        if clear_shapes:
            self.shapes = []
        self.update()

    def loadShapes(self, shapes, replace=True):
        if replace:
            self.shapes = list(shapes)
        else:
            self.shapes.extend(shapes)
        self.storeShapes()
        self.current = None
        self.hShape = None
        self.hVertex = None
        self.hEdge = None
        self.update()

    def setShapeVisible(self, shape, value):
        self.visible[shape] = value
        self.update()

    def overrideCursor(self, cursor):
        self.restoreCursor()
        self._cursor = cursor
        QtWidgets.QApplication.setOverrideCursor(cursor)

    def restoreCursor(self):
        QtWidgets.QApplication.restoreOverrideCursor()

    def resetState(self):
        self.restoreCursor()
        self.pixmap = None
        self.shapesBackups = []
        self.update()
