123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194 |
- import copy
- from qtpy import QtGui
- import labelme.utils
- # TODO(unknown):
- # - [opt] Store paths instead of creating new ones at each paint.
- DEFAULT_LINE_COLOR = QtGui.QColor(0, 255, 0, 128)
- DEFAULT_FILL_COLOR = QtGui.QColor(255, 0, 0, 128)
- DEFAULT_SELECT_LINE_COLOR = QtGui.QColor(255, 255, 255)
- DEFAULT_SELECT_FILL_COLOR = QtGui.QColor(0, 128, 255, 155)
- DEFAULT_VERTEX_FILL_COLOR = QtGui.QColor(0, 255, 0, 255)
- DEFAULT_HVERTEX_FILL_COLOR = QtGui.QColor(255, 0, 0)
- class Shape(object):
- P_SQUARE, P_ROUND = 0, 1
- MOVE_VERTEX, NEAR_VERTEX = 0, 1
- # The following class variables influence the drawing of all shape objects.
- line_color = DEFAULT_LINE_COLOR
- fill_color = DEFAULT_FILL_COLOR
- select_line_color = DEFAULT_SELECT_LINE_COLOR
- select_fill_color = DEFAULT_SELECT_FILL_COLOR
- vertex_fill_color = DEFAULT_VERTEX_FILL_COLOR
- hvertex_fill_color = DEFAULT_HVERTEX_FILL_COLOR
- point_type = P_ROUND
- point_size = 8
- scale = 1.0
- def __init__(self, label=None, line_color=None):
- self.label = label
- self.points = []
- self.fill = False
- self.selected = False
- self._highlightIndex = None
- self._highlightMode = self.NEAR_VERTEX
- self._highlightSettings = {
- self.NEAR_VERTEX: (4, self.P_ROUND),
- self.MOVE_VERTEX: (1.5, self.P_SQUARE),
- }
- self._closed = False
- if line_color is not None:
- # Override the class line_color attribute
- # with an object attribute. Currently this
- # is used for drawing the pending line a different color.
- self.line_color = line_color
- def close(self):
- self._closed = True
- def addPoint(self, point):
- if self.points and point == self.points[0]:
- self.close()
- else:
- self.points.append(point)
- def popPoint(self):
- if self.points:
- return self.points.pop()
- return None
- def insertPoint(self, i, point):
- self.points.insert(i, point)
- def isClosed(self):
- return self._closed
- def setOpen(self):
- self._closed = False
- def paint(self, painter):
- if self.points:
- color = self.select_line_color \
- if self.selected else self.line_color
- pen = QtGui.QPen(color)
- # Try using integer sizes for smoother drawing(?)
- pen.setWidth(max(1, int(round(2.0 / self.scale))))
- painter.setPen(pen)
- line_path = QtGui.QPainterPath()
- vrtx_path = QtGui.QPainterPath()
- line_path.moveTo(self.points[0])
- # Uncommenting the following line will draw 2 paths
- # for the 1st vertex, and make it non-filled, which
- # may be desirable.
- # self.drawVertex(vrtx_path, 0)
- for i, p in enumerate(self.points):
- line_path.lineTo(p)
- self.drawVertex(vrtx_path, i)
- if self.isClosed():
- line_path.lineTo(self.points[0])
- painter.drawPath(line_path)
- painter.drawPath(vrtx_path)
- painter.fillPath(vrtx_path, self.vertex_fill_color)
- if self.fill:
- color = self.select_fill_color \
- if self.selected else self.fill_color
- painter.fillPath(line_path, color)
- def drawVertex(self, path, i):
- d = self.point_size / self.scale
- shape = self.point_type
- point = self.points[i]
- if i == self._highlightIndex:
- size, shape = self._highlightSettings[self._highlightMode]
- d *= size
- if self._highlightIndex is not None:
- self.vertex_fill_color = self.hvertex_fill_color
- else:
- self.vertex_fill_color = Shape.vertex_fill_color
- if shape == self.P_SQUARE:
- path.addRect(point.x() - d / 2, point.y() - d / 2, d, d)
- elif shape == self.P_ROUND:
- path.addEllipse(point, d / 2.0, d / 2.0)
- else:
- assert False, "unsupported vertex shape"
- def nearestVertex(self, point, epsilon):
- min_distance = float('inf')
- min_i = None
- for i, p in enumerate(self.points):
- dist = labelme.utils.distance(p - point)
- if dist <= epsilon and dist < min_distance:
- min_distance = dist
- min_i = i
- return min_i
- def nearestEdge(self, point, epsilon):
- min_distance = float('inf')
- post_i = None
- for i in range(len(self.points)):
- line = [self.points[i - 1], self.points[i]]
- dist = labelme.utils.distancetoline(point, line)
- if dist <= epsilon and dist < min_distance:
- min_distance = dist
- post_i = i
- return post_i
- def containsPoint(self, point):
- return self.makePath().contains(point)
- def makePath(self):
- path = QtGui.QPainterPath(self.points[0])
- for p in self.points[1:]:
- path.lineTo(p)
- return path
- def boundingRect(self):
- return self.makePath().boundingRect()
- def moveBy(self, offset):
- self.points = [p + offset for p in self.points]
- def moveVertexBy(self, i, offset):
- self.points[i] = self.points[i] + offset
- def highlightVertex(self, i, action):
- self._highlightIndex = i
- self._highlightMode = action
- def highlightClear(self):
- self._highlightIndex = None
- def copy(self):
- shape = Shape(self.label)
- shape.points = [copy.deepcopy(p) for p in self.points]
- shape.fill = self.fill
- shape.selected = self.selected
- shape._closed = self._closed
- shape.line_color = copy.deepcopy(self.line_color)
- shape.fill_color = copy.deepcopy(self.fill_color)
- return shape
- def __len__(self):
- return len(self.points)
- def __getitem__(self, key):
- return self.points[key]
- def __setitem__(self, key, value):
- self.points[key] = value
|