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- from math import sqrt
 
- from PyQt4.QtGui import *
 
- from PyQt4.QtCore import *
 
- from PyQt4.QtOpenGL import *
 
- from shape import Shape
 
- # TODO:
 
- # - [maybe] Add 2 painters, one for the pixmap one for the shape,
 
- #   since performance on big images is a problem...
 
- # - [maybe] Highlight source vertex when "attracting" line.
 
- # - [maybe] Find optimal epsilon value.
 
- CURSOR_DEFAULT = Qt.ArrowCursor
 
- CURSOR_DRAW    = Qt.CrossCursor
 
- CURSOR_MOVE    = Qt.ClosedHandCursor
 
- CURSOR_GRAB    = Qt.OpenHandCursor
 
- #class Canvas(QGLWidget):
 
- class Canvas(QWidget):
 
-     zoomRequest = pyqtSignal(int)
 
-     scrollRequest = pyqtSignal(int, int)
 
-     newShape = pyqtSignal(QPoint)
 
-     selectionChanged = pyqtSignal(bool)
 
-     shapeMoved = pyqtSignal()
 
-     drawMode = pyqtSignal(bool)
 
-     SELECT, EDIT = range(2)
 
-     epsilon = 9.0
 
-     def __init__(self, *args, **kwargs):
 
-         super(Canvas, self).__init__(*args, **kwargs)
 
-         # Initialise local state.
 
-         self.mode = self.SELECT
 
-         self.shapes = []
 
-         self.current = None
 
-         self.selectedShape=None # save the selected shape here
 
-         self.selectedShapeCopy=None
 
-         self.lineColor = QColor(0, 0, 255)
 
-         self.line = Shape(line_color=self.lineColor)
 
-         self.mouseButtonIsPressed=False #when it is true and shape is selected , move the shape with the mouse move event
 
-         self.prevPoint = QPointF()
 
-         self.offsets = QPointF(), QPointF()
 
-         self.scale = 1.0
 
-         self.pixmap = QPixmap()
 
-         self.visible = {}
 
-         self._hideBackround = False
 
-         self.hideBackround = False
 
-         self.highlightedShape = None
 
-         self._painter = QPainter()
 
-         self._cursor = CURSOR_DEFAULT
 
-         # Menus:
 
-         self.menus = (QMenu(), QMenu())
 
-         # Set widget options.
 
-         self.setMouseTracking(True)
 
-         self.setFocusPolicy(Qt.WheelFocus)
 
-     def enterEvent(self, ev):
 
-         self.overrideCursor(self._cursor)
 
-     def leaveEvent(self, ev):
 
-         self.restoreCursor()
 
-     def focusOutEvent(self, ev):
 
-         self.restoreCursor()
 
-     def isVisible(self, shape):
 
-         return self.visible.get(shape, True)
 
-     def editing(self):
 
-         return self.mode == self.EDIT
 
-     def setEditing(self, value=True):
 
-         self.mode = self.EDIT if value else self.SELECT
 
-     def mouseMoveEvent(self, ev):
 
-         """Update line with last point and current coordinates."""
 
-         pos = self.transformPos(ev.posF())
 
-         self.restoreCursor()
 
-         # Polygon drawing.
 
-         if self.editing():
 
-             self.overrideCursor(CURSOR_DRAW)
 
-             if self.current:
 
-                 color = self.lineColor
 
-                 if self.outOfPixmap(pos):
 
-                     # Don't allow the user to draw outside the pixmap.
 
-                     # Project the point to the pixmap's edges.
 
-                     pos = self.intersectionPoint(self.current[-1], pos)
 
-                 elif len(self.current) > 1 and self.closeEnough(pos, self.current[0]):
 
-                     # Attract line to starting point and colorise to alert the user:
 
-                     pos = self.current[0]
 
-                     color = self.current.line_color
 
-                 self.line[1] = pos
 
-                 self.line.line_color = color
 
-                 self.repaint()
 
-             return
 
-         # Polygon copy moving.
 
-         if Qt.RightButton & ev.buttons():
 
-             if self.selectedShapeCopy and self.prevPoint:
 
-                 self.overrideCursor(CURSOR_MOVE)
 
-                 self.boundedMoveShape(self.selectedShapeCopy, pos)
 
-                 self.repaint()
 
-             elif self.selectedShape:
 
-                 self.selectedShapeCopy = self.selectedShape.copy()
 
-                 self.repaint()
 
-             return
 
-         # Polygon moving.
 
-         if Qt.LeftButton & ev.buttons() and self.selectedShape and self.prevPoint:
 
-             self.overrideCursor(CURSOR_MOVE)
 
-             self.boundedMoveShape(self.selectedShape, pos)
 
-             self.shapeMoved.emit()
 
-             self.repaint()
 
-             return
 
-         # Just hovering over the canvas:
 
-         # Update tooltip value and fill topmost shape.
 
-         self.setToolTip("Image")
 
-         previous = self.highlightedShape
 
-         for shape in reversed(self.shapes):
 
-             if shape.containsPoint(pos) and self.isVisible(shape):
 
-                 self.setToolTip("Object '%s'" % shape.label)
 
-                 self.highlightedShape = shape
 
-                 self.overrideCursor(CURSOR_GRAB)
 
-                 break
 
-         else:
 
-             self.highlightedShape = None
 
-         if previous != self.highlightedShape:
 
-             # Try to minimise repaints.
 
-             self.repaint()
 
-     def mousePressEvent(self, ev):
 
-         pos = self.transformPos(ev.posF())
 
-         if ev.button() == Qt.LeftButton:
 
-             if self.editing():
 
-                 if self.current:
 
-                     self.current.addPoint(self.line[1])
 
-                     self.line[0] = self.current[-1]
 
-                     if self.current.isClosed():
 
-                         self.finalise(ev)
 
-                 elif not self.outOfPixmap(pos):
 
-                     self.current = Shape()
 
-                     self.current.addPoint(pos)
 
-                     self.line.points = [pos, pos]
 
-                     self.setHiding()
 
-                     self.repaint()
 
-                     self.drawMode.emit(True)
 
-             else:
 
-                 self.selectShapePoint(pos)
 
-                 self.prevPoint = pos
 
-                 self.repaint()
 
-         elif ev.button() == Qt.RightButton and not self.editing():
 
-             self.selectShapePoint(pos)
 
-             self.prevPoint = pos
 
-             self.repaint()
 
-     def mouseReleaseEvent(self, ev):
 
-         pos = self.transformPos(ev.posF())
 
-         if ev.button() == Qt.RightButton:
 
-             menu = self.menus[bool(self.selectedShapeCopy)]
 
-             self.restoreCursor()
 
-             if not menu.exec_(self.mapToGlobal(ev.pos()))\
 
-                and self.selectedShapeCopy:
 
-                 # Cancel the move by deleting the shadow copy.
 
-                 self.selectedShapeCopy = None
 
-                 self.repaint()
 
-         elif ev.button() == Qt.LeftButton and self.selectedShape:
 
-             self.overrideCursor(CURSOR_GRAB)
 
-     def endMove(self, copy=False):
 
-         assert self.selectedShape and self.selectedShapeCopy
 
-         shape = self.selectedShapeCopy
 
-         #del shape.fill_color
 
-         #del shape.line_color
 
-         if copy:
 
-             self.shapes.append(shape)
 
-             self.selectedShape.selected = False
 
-             self.selectedShape = shape
 
-             self.repaint()
 
-         else:
 
-             shape.label = self.selectedShape.label
 
-             self.deleteSelected()
 
-             self.shapes.append(shape)
 
-         self.selectedShapeCopy = None
 
-     def hideBackroundShapes(self, value):
 
-         self.hideBackround = value
 
-         if self.selectedShape:
 
-             # Only hide other shapes if there is a current selection.
 
-             # Otherwise the user will not be able to select a shape.
 
-             self.setHiding(True)
 
-             self.repaint()
 
-     def setHiding(self, enable=True):
 
-         self._hideBackround = self.hideBackround if enable else False
 
-     def mouseDoubleClickEvent(self, ev):
 
-         if self.current and self.editing():
 
-             # Shapes need to have at least 3 vertices.
 
-             if len(self.current) < 4:
 
-                 return
 
-             # Replace the last point with the starting point.
 
-             # We have to do this because the mousePressEvent handler
 
-             # adds that point before this handler is called!
 
-             self.current[-1] = self.current[0]
 
-             self.finalise(ev)
 
-     def selectShape(self, shape):
 
-         self.deSelectShape()
 
-         shape.selected = True
 
-         self.selectedShape = shape
 
-         self.setHiding()
 
-         self.selectionChanged.emit(True)
 
-         self.update()
 
-     def selectShapePoint(self, point):
 
-         """Select the first shape created which contains this point."""
 
-         self.deSelectShape()
 
-         for shape in reversed(self.shapes):
 
-             if self.isVisible(shape) and shape.containsPoint(point):
 
-                 shape.selected = True
 
-                 self.selectedShape = shape
 
-                 self.calculateOffsets(shape, point)
 
-                 self.setHiding()
 
-                 self.selectionChanged.emit(True)
 
-                 return
 
-     def calculateOffsets(self, shape, point):
 
-         rect = shape.boundingRect()
 
-         x1 = rect.x() - point.x()
 
-         y1 = rect.y() - point.y()
 
-         x2 = (rect.x() + rect.width()) - point.x()
 
-         y2 = (rect.y() + rect.height()) - point.y()
 
-         self.offsets = QPointF(x1, y1), QPointF(x2, y2)
 
-     def boundedMoveShape(self, shape, pos):
 
-         if self.outOfPixmap(pos):
 
-             return # No need to move
 
-         o1 = pos + self.offsets[0]
 
-         if self.outOfPixmap(o1):
 
-             pos -= QPointF(min(0, o1.x()), min(0, o1.y()))
 
-         o2 = pos + self.offsets[1]
 
-         if self.outOfPixmap(o2):
 
-             pos += QPointF(min(0, self.pixmap.width() - o2.x()),
 
-                            min(0, self.pixmap.height()- o2.y()))
 
-         # The next line tracks the new position of the cursor
 
-         # relative to the shape, but also results in making it
 
-         # a bit "shaky" when nearing the border and allows it to
 
-         # go outside of the shape's area for some reason. XXX
 
-         #self.calculateOffsets(self.selectedShape, pos)
 
-         shape.moveBy(pos - self.prevPoint)
 
-         self.prevPoint = pos
 
-     def deSelectShape(self):
 
-         if self.selectedShape:
 
-             self.selectedShape.selected = False
 
-             self.selectedShape = None
 
-             self.setHiding(False)
 
-             self.selectionChanged.emit(False)
 
-             self.update()
 
-     def deleteSelected(self):
 
-         if self.selectedShape:
 
-             shape = self.selectedShape
 
-             self.shapes.remove(self.selectedShape)
 
-             self.selectedShape = None
 
-             self.update()
 
-             return shape
 
-     def copySelectedShape(self):
 
-         if self.selectedShape:
 
-             shape = self.selectedShape.copy()
 
-             self.shapes.append(shape)
 
-             self.selectedShape = shape
 
-             self.deSelectShape()
 
-             return shape
 
-     def paintEvent(self, event):
 
-         if not self.pixmap:
 
-             return super(Canvas, self).paintEvent(event)
 
-         p = self._painter
 
-         p.begin(self)
 
-         p.setRenderHint(QPainter.Antialiasing)
 
-         p.setRenderHint(QPainter.HighQualityAntialiasing)
 
-         p.setRenderHint(QPainter.SmoothPixmapTransform)
 
-         p.scale(self.scale, self.scale)
 
-         p.translate(self.offsetToCenter())
 
-         p.drawPixmap(0, 0, self.pixmap)
 
-         Shape.scale = self.scale
 
-         for shape in self.shapes:
 
-             if (shape.selected or not self._hideBackround) and self.isVisible(shape):
 
-                 shape.fill = shape.selected or self.highlightedShape == shape
 
-                 shape.paint(p)
 
-         if self.current:
 
-             self.current.paint(p)
 
-             self.line.paint(p)
 
-         if self.selectedShapeCopy:
 
-             self.selectedShapeCopy.paint(p)
 
-         p.end()
 
-     def transformPos(self, point):
 
-         """Convert from widget-logical coordinates to painter-logical coordinates."""
 
-         return point / self.scale - self.offsetToCenter()
 
-     def offsetToCenter(self):
 
-         s = self.scale
 
-         area = super(Canvas, self).size()
 
-         w, h = self.pixmap.width() * s, self.pixmap.height() * s
 
-         aw, ah = area.width(), area.height()
 
-         x = (aw-w)/(2*s) if aw > w else 0
 
-         y = (ah-h)/(2*s) if ah > h else 0
 
-         return QPointF(x, y)
 
-     def outOfPixmap(self, p):
 
-         w, h = self.pixmap.width(), self.pixmap.height()
 
-         return not (0 <= p.x() <= w and 0 <= p.y() <= h)
 
-     def finalise(self, ev):
 
-         assert self.current
 
-         self.shapes.append(self.current)
 
-         self.current = None
 
-         self.setHiding(False)
 
-         self.repaint()
 
-         self.newShape.emit(self.mapToGlobal(ev.pos()))
 
-     def closeEnough(self, p1, p2):
 
-         #d = distance(p1 - p2)
 
-         #m = (p1-p2).manhattanLength()
 
-         #print "d %.2f, m %d, %.2f" % (d, m, d - m)
 
-         return distance(p1 - p2) < self.epsilon
 
-     def intersectionPoint(self, p1, p2):
 
-         # Cycle through each image edge in clockwise fashion,
 
-         # and find the one intersecting the current line segment.
 
-         # http://paulbourke.net/geometry/lineline2d/
 
-         size = self.pixmap.size()
 
-         points = [(0,0),
 
-                   (size.width(), 0),
 
-                   (size.width(), size.height()),
 
-                   (0, size.height())]
 
-         x1, y1 = p1.x(), p1.y()
 
-         x2, y2 = p2.x(), p2.y()
 
-         d, i, (x, y) = min(self.intersectingEdges((x1, y1), (x2, y2), points))
 
-         x3, y3 = points[i]
 
-         x4, y4 = points[(i+1)%4]
 
-         if (x, y) == (x1, y1):
 
-             # Handle cases where previous point is on one of the edges.
 
-             if x3 == x4:
 
-                 return QPointF(x3, min(max(0, y2), max(y3, y4)))
 
-             else: # y3 == y4
 
-                 return QPointF(min(max(0, x2), max(x3, x4)), y3)
 
-         return QPointF(x, y)
 
-     def intersectingEdges(self, (x1, y1), (x2, y2), points):
 
-         """For each edge formed by `points', yield the intersection
 
-         with the line segment `(x1,y1) - (x2,y2)`, if it exists.
 
-         Also return the distance of `(x2,y2)' to the middle of the
 
-         edge along with its index, so that the one closest can be chosen."""
 
-         for i in xrange(4):
 
-             x3, y3 = points[i]
 
-             x4, y4 = points[(i+1) % 4]
 
-             denom = (y4-y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
 
-             nua = (x4-x3) * (y1-y3) - (y4-y3) * (x1-x3)
 
-             nub = (x2-x1) * (y1-y3) - (y2-y1) * (x1-x3)
 
-             if denom == 0:
 
-                 # This covers two cases:
 
-                 #   nua == nub == 0: Coincident
 
-                 #   otherwise: Parallel
 
-                 continue
 
-             ua, ub = nua / denom, nub / denom
 
-             if 0 <= ua <= 1 and 0 <= ub <= 1:
 
-                 x = x1 + ua * (x2 - x1)
 
-                 y = y1 + ua * (y2 - y1)
 
-                 m = QPointF((x3 + x4)/2, (y3 + y4)/2)
 
-                 d = distance(m - QPointF(x2, y2))
 
-                 yield d, i, (x, y)
 
-     # These two, along with a call to adjustSize are required for the
 
-     # scroll area.
 
-     def sizeHint(self):
 
-         return self.minimumSizeHint()
 
-     def minimumSizeHint(self):
 
-         if self.pixmap:
 
-             return self.scale * self.pixmap.size()
 
-         return super(Canvas, self).minimumSizeHint()
 
-     def wheelEvent(self, ev):
 
-         if ev.orientation() == Qt.Vertical:
 
-             mods = ev.modifiers()
 
-             if Qt.ControlModifier == int(mods):
 
-                 self.zoomRequest.emit(ev.delta())
 
-             else:
 
-                 self.scrollRequest.emit(ev.delta(),
 
-                         Qt.Horizontal if (Qt.ShiftModifier == int(mods))\
 
-                                       else Qt.Vertical)
 
-         else:
 
-             self.scrollRequest.emit(ev.delta(), Qt.Horizontal)
 
-         ev.accept()
 
-     def keyPressEvent(self, ev):
 
-         if ev.key() == Qt.Key_Escape and self.current:
 
-             self.current = None
 
-             self.repaint()
 
-             self.drawMode.emit(False)
 
-     def setLastLabel(self, text):
 
-         assert text
 
-         print "shape <- '%s'" % text
 
-         self.shapes[-1].label = text
 
-         return self.shapes[-1]
 
-     def undoLastLine(self):
 
-         assert self.shapes
 
-         self.current = self.shapes.pop()
 
-         pos = self.current.popPoint()
 
-         self.line.points = [self.current[-1], pos]
 
-         self.setEditing()
 
-     def deleteLastShape(self):
 
-         assert self.shapes
 
-         self.shapes.pop()
 
-     def loadPixmap(self, pixmap):
 
-         self.pixmap = pixmap
 
-         self.shapes = []
 
-         self.repaint()
 
-     def loadShapes(self, shapes):
 
-         self.shapes = list(shapes)
 
-         self.current = None
 
-         self.repaint()
 
-     def copySelectedShape(self):
 
-         if self.selectedShape:
 
-             newShape=self.selectedShape.copy()
 
-             self.shapes.append(newShape)
 
-             self.deSelectShape()
 
-             self.shapes[-1].selected=True
 
-             self.selectedShape=self.shapes[-1]
 
-             self.repaint()
 
-             return self.selectedShape
 
-     def setShapeVisible(self, shape, value):
 
-         self.visible[shape] = value
 
-         self.repaint()
 
-     def overrideCursor(self, cursor):
 
-         self._cursor = cursor
 
-         QApplication.setOverrideCursor(cursor)
 
-     def restoreCursor(self):
 
-         QApplication.restoreOverrideCursor()
 
-     def resetState(self):
 
-         self.restoreCursor()
 
-         self.pixmap = None
 
-         self.update()
 
- def pp(p):
 
-     return '%.2f, %.2f' % (p.x(), p.y())
 
- def distance(p):
 
-     return sqrt(p.x() * p.x() + p.y() * p.y())
 
 
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