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- import copy
- import math
- from qtpy import QtCore
- from qtpy import QtGui
- from labelme.logger import logger
- import labelme.utils
- # TODO(unknown):
- # - [opt] Store paths instead of creating new ones at each paint.
- DEFAULT_LINE_COLOR = QtGui.QColor(0, 255, 0, 128) # bf hovering
- DEFAULT_FILL_COLOR = QtGui.QColor(0, 255, 0, 128) # hovering
- DEFAULT_SELECT_LINE_COLOR = QtGui.QColor(255, 255, 255) # selected
- DEFAULT_SELECT_FILL_COLOR = QtGui.QColor(0, 255, 0, 155) # selected
- DEFAULT_VERTEX_FILL_COLOR = QtGui.QColor(0, 255, 0, 255) # hovering
- DEFAULT_HVERTEX_FILL_COLOR = QtGui.QColor(255, 255, 255, 255) # hovering
- class Shape(object):
- # Render handles as squares
- P_SQUARE = 0
- # Render handles as circles
- P_ROUND = 1
- # Flag for the handles we would move if dragging
- MOVE_VERTEX = 0
- # Flag for all other handles on the curent shape
- NEAR_VERTEX = 1
- # The following class variables influence the drawing of all shape objects.
- line_color = DEFAULT_LINE_COLOR
- fill_color = DEFAULT_FILL_COLOR
- select_line_color = DEFAULT_SELECT_LINE_COLOR
- select_fill_color = DEFAULT_SELECT_FILL_COLOR
- vertex_fill_color = DEFAULT_VERTEX_FILL_COLOR
- hvertex_fill_color = DEFAULT_HVERTEX_FILL_COLOR
- point_type = P_ROUND
- point_size = 8
- scale = 1.0
- def __init__(
- self,
- label=None,
- line_color=None,
- shape_type=None,
- flags=None,
- group_id=None,
- description=None,
- ):
- self.label = label
- self.group_id = group_id
- self.points = []
- self.point_labels = []
- self.shape_type = shape_type
- self._shape_raw = None
- self._points_raw = []
- self._shape_type_raw = None
- self.fill = False
- self.selected = False
- self.shape_type = shape_type
- self.flags = flags
- self.description = description
- self.other_data = {}
- self._highlightIndex = None
- self._highlightMode = self.NEAR_VERTEX
- self._highlightSettings = {
- self.NEAR_VERTEX: (4, self.P_ROUND),
- self.MOVE_VERTEX: (1.5, self.P_SQUARE),
- }
- self._closed = False
- if line_color is not None:
- # Override the class line_color attribute
- # with an object attribute. Currently this
- # is used for drawing the pending line a different color.
- self.line_color = line_color
- def setShapeRefined(self, points, point_labels, shape_type):
- self._shape_raw = (self.points, self.point_labels, self.shape_type)
- self.points = points
- self.point_labels = point_labels
- self.shape_type = shape_type
- def restoreShapeRaw(self):
- if self._shape_raw is None:
- return
- self.points, self.point_labels, self.shape_type = self._shape_raw
- self._shape_raw = None
- @property
- def shape_type(self):
- return self._shape_type
- @shape_type.setter
- def shape_type(self, value):
- if value is None:
- value = "polygon"
- if value not in [
- "polygon",
- "rectangle",
- "point",
- "line",
- "circle",
- "linestrip",
- "points",
- ]:
- raise ValueError("Unexpected shape_type: {}".format(value))
- self._shape_type = value
- def close(self):
- self._closed = True
- def addPoint(self, point, label=1):
- if self.points and point == self.points[0]:
- self.close()
- else:
- self.points.append(point)
- self.point_labels.append(label)
- def canAddPoint(self):
- return self.shape_type in ["polygon", "linestrip"]
- def popPoint(self):
- if self.points:
- if self.point_labels:
- self.point_labels.pop()
- return self.points.pop()
- return None
- def insertPoint(self, i, point, label=1):
- self.points.insert(i, point)
- self.point_labels.insert(i, label)
- def removePoint(self, i):
- if not self.canAddPoint():
- logger.warning(
- "Cannot remove point from: shape_type=%r",
- self.shape_type,
- )
- return
- if self.shape_type == "polygon" and len(self.points) <= 3:
- logger.warning(
- "Cannot remove point from: shape_type=%r, len(points)=%d",
- self.shape_type,
- len(self.points),
- )
- return
- if self.shape_type == "linestrip" and len(self.points) <= 2:
- logger.warning(
- "Cannot remove point from: shape_type=%r, len(points)=%d",
- self.shape_type,
- len(self.points),
- )
- return
- self.points.pop(i)
- self.point_labels.pop(i)
- def isClosed(self):
- return self._closed
- def setOpen(self):
- self._closed = False
- def getRectFromLine(self, pt1, pt2):
- x1, y1 = pt1.x(), pt1.y()
- x2, y2 = pt2.x(), pt2.y()
- return QtCore.QRectF(x1, y1, x2 - x1, y2 - y1)
- def paint(self, painter):
- if self.points:
- color = (
- self.select_line_color if self.selected else self.line_color
- )
- pen = QtGui.QPen(color)
- # Try using integer sizes for smoother drawing(?)
- pen.setWidth(max(1, int(round(2.0 / self.scale))))
- painter.setPen(pen)
- line_path = QtGui.QPainterPath()
- vrtx_path = QtGui.QPainterPath()
- negative_vrtx_path = QtGui.QPainterPath()
- if self.shape_type == "rectangle":
- assert len(self.points) in [1, 2]
- if len(self.points) == 2:
- rectangle = self.getRectFromLine(*self.points)
- line_path.addRect(rectangle)
- for i in range(len(self.points)):
- self.drawVertex(vrtx_path, i)
- elif self.shape_type == "circle":
- assert len(self.points) in [1, 2]
- if len(self.points) == 2:
- rectangle = self.getCircleRectFromLine(self.points)
- line_path.addEllipse(rectangle)
- for i in range(len(self.points)):
- self.drawVertex(vrtx_path, i)
- elif self.shape_type == "linestrip":
- line_path.moveTo(self.points[0])
- for i, p in enumerate(self.points):
- line_path.lineTo(p)
- self.drawVertex(vrtx_path, i)
- elif self.shape_type == "points":
- assert len(self.points) == len(self.point_labels)
- for i, (p, l) in enumerate(
- zip(self.points, self.point_labels)
- ):
- if l == 1:
- self.drawVertex(vrtx_path, i)
- else:
- self.drawVertex(negative_vrtx_path, i)
- else:
- line_path.moveTo(self.points[0])
- # Uncommenting the following line will draw 2 paths
- # for the 1st vertex, and make it non-filled, which
- # may be desirable.
- # self.drawVertex(vrtx_path, 0)
- for i, p in enumerate(self.points):
- line_path.lineTo(p)
- self.drawVertex(vrtx_path, i)
- if self.isClosed():
- line_path.lineTo(self.points[0])
- painter.drawPath(line_path)
- painter.drawPath(vrtx_path)
- painter.fillPath(vrtx_path, self._vertex_fill_color)
- if self.fill:
- color = (
- self.select_fill_color
- if self.selected
- else self.fill_color
- )
- painter.fillPath(line_path, color)
- pen.setColor(QtGui.QColor(255, 0, 0, 255))
- painter.setPen(pen)
- painter.drawPath(negative_vrtx_path)
- painter.fillPath(negative_vrtx_path, QtGui.QColor(255, 0, 0, 255))
- def drawVertex(self, path, i):
- d = self.point_size / self.scale
- shape = self.point_type
- point = self.points[i]
- if i == self._highlightIndex:
- size, shape = self._highlightSettings[self._highlightMode]
- d *= size
- if self._highlightIndex is not None:
- self._vertex_fill_color = self.hvertex_fill_color
- else:
- self._vertex_fill_color = self.vertex_fill_color
- if shape == self.P_SQUARE:
- path.addRect(point.x() - d / 2, point.y() - d / 2, d, d)
- elif shape == self.P_ROUND:
- path.addEllipse(point, d / 2.0, d / 2.0)
- else:
- assert False, "unsupported vertex shape"
- def nearestVertex(self, point, epsilon):
- min_distance = float("inf")
- min_i = None
- for i, p in enumerate(self.points):
- dist = labelme.utils.distance(p - point)
- if dist <= epsilon and dist < min_distance:
- min_distance = dist
- min_i = i
- return min_i
- def nearestEdge(self, point, epsilon):
- min_distance = float("inf")
- post_i = None
- for i in range(len(self.points)):
- line = [self.points[i - 1], self.points[i]]
- dist = labelme.utils.distancetoline(point, line)
- if dist <= epsilon and dist < min_distance:
- min_distance = dist
- post_i = i
- return post_i
- def containsPoint(self, point):
- return self.makePath().contains(point)
- def getCircleRectFromLine(self, line):
- """Computes parameters to draw with `QPainterPath::addEllipse`"""
- if len(line) != 2:
- return None
- (c, point) = line
- r = line[0] - line[1]
- d = math.sqrt(math.pow(r.x(), 2) + math.pow(r.y(), 2))
- rectangle = QtCore.QRectF(c.x() - d, c.y() - d, 2 * d, 2 * d)
- return rectangle
- def makePath(self):
- if self.shape_type == "rectangle":
- path = QtGui.QPainterPath()
- if len(self.points) == 2:
- rectangle = self.getRectFromLine(*self.points)
- path.addRect(rectangle)
- elif self.shape_type == "circle":
- path = QtGui.QPainterPath()
- if len(self.points) == 2:
- rectangle = self.getCircleRectFromLine(self.points)
- path.addEllipse(rectangle)
- else:
- path = QtGui.QPainterPath(self.points[0])
- for p in self.points[1:]:
- path.lineTo(p)
- return path
- def boundingRect(self):
- return self.makePath().boundingRect()
- def moveBy(self, offset):
- self.points = [p + offset for p in self.points]
- def moveVertexBy(self, i, offset):
- self.points[i] = self.points[i] + offset
- def highlightVertex(self, i, action):
- """Highlight a vertex appropriately based on the current action
- Args:
- i (int): The vertex index
- action (int): The action
- (see Shape.NEAR_VERTEX and Shape.MOVE_VERTEX)
- """
- self._highlightIndex = i
- self._highlightMode = action
- def highlightClear(self):
- """Clear the highlighted point"""
- self._highlightIndex = None
- def copy(self):
- return copy.deepcopy(self)
- def __len__(self):
- return len(self.points)
- def __getitem__(self, key):
- return self.points[key]
- def __setitem__(self, key, value):
- self.points[key] = value
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