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- from math import sqrt
- from PyQt4.QtGui import *
- from PyQt4.QtCore import *
- from shape import Shape
- # TODO:
- # - [maybe] Add 2 painters, one for the pixmap one for the shape,
- # since performance on big images is a problem...
- # - [maybe] Highlight source vertex when "attracting" line.
- # - [maybe] Find optimal epsilon value.
- CURSOR_DEFAULT = Qt.ArrowCursor
- CURSOR_DRAW = Qt.CrossCursor
- CURSOR_MOVE = Qt.ClosedHandCursor
- CURSOR_GRAB = Qt.OpenHandCursor
- class Canvas(QWidget):
- zoomRequest = pyqtSignal(int)
- scrollRequest = pyqtSignal(int, int)
- newShape = pyqtSignal(QPoint)
- selectionChanged = pyqtSignal(bool)
- shapeMoved = pyqtSignal()
- SELECT, EDIT = range(2)
- epsilon = 9.0
- def __init__(self, *args, **kwargs):
- super(Canvas, self).__init__(*args, **kwargs)
- # Initialise local state.
- self.mode = self.SELECT
- self.shapes = []
- self.current = None
- self.selectedShape=None # save the selected shape here
- self.selectedShapeCopy=None
- self.lineColor = QColor(0, 0, 255)
- self.line = Shape(line_color=self.lineColor)
- self.mouseButtonIsPressed=False #when it is true and shape is selected , move the shape with the mouse move event
- self.prevPoint = QPointF()
- self.offsets = QPointF(), QPointF()
- self.scale = 1.0
- self.pixmap = QPixmap()
- self.visible = {}
- self._hideBackround = False
- self.hideBackround = False
- self.highlightedShape = None
- # Menus:
- self.menus = (QMenu(), QMenu())
- # Set widget options.
- self.setMouseTracking(True)
- self.setFocusPolicy(Qt.WheelFocus)
- def focusOutEvent(self, ev):
- self.restoreCursor()
- def isVisible(self, shape):
- return self.visible.get(shape, True)
- def editing(self):
- return self.mode == self.EDIT
- def setEditing(self, value=True):
- self.mode = self.EDIT if value else self.SELECT
- def mouseMoveEvent(self, ev):
- """Update line with last point and current coordinates."""
- pos = self.transformPos(ev.posF())
- self.restoreCursor()
- # Polygon copy moving.
- if Qt.RightButton & ev.buttons():
- if self.selectedShapeCopy and self.prevPoint:
- self.overrideCursor(CURSOR_MOVE)
- self.boundedMoveShape(self.selectedShapeCopy, pos)
- self.repaint()
- elif self.selectedShape:
- self.selectedShapeCopy = self.selectedShape.copy()
- # self.selectedShapeCopy.line_color = QColor(255, 0, 0, 64)
- #self.selectedShapeCopy.fill_color = QColor(0, 255, 0, 64)
- self.repaint()
- return
- # Polygon drawing.
- if self.editing():
- self.overrideCursor(CURSOR_DRAW)
- if self.current and self.editing():
- color = self.lineColor
- if self.outOfPixmap(pos):
- # Don't allow the user to draw outside the pixmap.
- # Project the point to the pixmap's edges.
- pos = self.intersectionPoint(self.current[-1], pos)
- elif len(self.current) > 1 and self.closeEnough(pos, self.current[0]):
- # Attract line to starting point and colorise to alert the user:
- pos = self.current[0]
- color = self.current.line_color
- self.line[1] = pos
- self.line.line_color = color
- self.repaint()
- return
- # Polygon moving.
- if Qt.LeftButton & ev.buttons() and self.selectedShape and self.prevPoint:
- self.overrideCursor(CURSOR_MOVE)
- self.boundedMoveShape(self.selectedShape, pos)
- self.shapeMoved.emit()
- self.repaint()
- return
- # Just hovering over the canvas:
- # Update tooltip value and fill topmost shape.
- self.setToolTip("Image")
- previous = self.highlightedShape
- for shape in reversed(self.shapes):
- if shape.containsPoint(pos) and self.isVisible(shape):
- self.setToolTip("Object '%s'" % shape.label)
- self.highlightedShape = shape
- self.overrideCursor(CURSOR_GRAB)
- break
- else:
- self.highlightedShape = None
- if previous != self.highlightedShape:
- # Try to minimise repaints.
- self.repaint()
- def mousePressEvent(self, ev):
- pos = self.transformPos(ev.posF())
- if ev.button() == Qt.LeftButton:
- if self.editing():
- if self.current:
- self.current.addPoint(self.line[1])
- self.line[0] = self.current[-1]
- if self.current.isClosed():
- self.finalise(ev)
- elif not self.outOfPixmap(pos):
- self.current = Shape()
- self.current.addPoint(pos)
- self.line.points = [pos, pos]
- self.setHiding()
- self.repaint()
- else:
- self.selectShapePoint(pos)
- self.prevPoint = pos
- self.repaint()
- elif ev.button() == Qt.RightButton and not self.editing():
- self.selectShapePoint(pos)
- self.prevPoint = pos
- self.repaint()
- def mouseReleaseEvent(self, ev):
- pos = self.transformPos(ev.posF())
- if ev.button() == Qt.RightButton:
- menu = self.menus[bool(self.selectedShapeCopy)]
- self.restoreCursor()
- if not menu.exec_(self.mapToGlobal(ev.pos()))\
- and self.selectedShapeCopy:
- # Cancel the move by deleting the shadow copy.
- self.selectedShapeCopy = None
- self.repaint()
- elif ev.button() == Qt.LeftButton and self.selectedShape:
- self.overrideCursor(CURSOR_GRAB)
- def endMove(self, copy=False):
- assert self.selectedShape and self.selectedShapeCopy
- shape = self.selectedShapeCopy
- #del shape.fill_color
- #del shape.line_color
- if copy:
- self.shapes.append(shape)
- self.selectedShape.selected = False
- self.selectedShape = shape
- self.repaint()
- else:
- shape.label = self.selectedShape.label
- self.deleteSelected()
- self.shapes.append(shape)
- self.selectedShapeCopy = None
- def hideBackroundShapes(self, value):
- self.hideBackround = value
- if self.selectedShape:
- # Only hide other shapes if there is a current selection.
- # Otherwise the user will not be able to select a shape.
- self.setHiding(True)
- self.repaint()
- def setHiding(self, enable=True):
- self._hideBackround = self.hideBackround if enable else False
- def mouseDoubleClickEvent(self, ev):
- if self.current and self.editing():
- # Shapes need to have at least 3 vertices.
- if len(self.current) < 4:
- return
- # Replace the last point with the starting point.
- # We have to do this because the mousePressEvent handler
- # adds that point before this handler is called!
- self.current[-1] = self.current[0]
- self.finalise(ev)
- def selectShape(self, shape):
- self.deSelectShape()
- shape.selected = True
- self.selectedShape = shape
- self.setHiding()
- self.selectionChanged.emit(True)
- self.update()
- def selectShapePoint(self, point):
- """Select the first shape created which contains this point."""
- self.deSelectShape()
- for shape in reversed(self.shapes):
- if self.isVisible(shape) and shape.containsPoint(point):
- shape.selected = True
- self.selectedShape = shape
- self.calculateOffsets(shape, point)
- self.setHiding()
- self.selectionChanged.emit(True)
- return
- def calculateOffsets(self, shape, point):
- rect = shape.boundingRect()
- x1 = rect.x() - point.x()
- y1 = rect.y() - point.y()
- x2 = (rect.x() + rect.width()) - point.x()
- y2 = (rect.y() + rect.height()) - point.y()
- self.offsets = QPointF(x1, y1), QPointF(x2, y2)
- def boundedMoveShape(self, shape, pos):
- if self.outOfPixmap(pos):
- return # No need to move
- o1 = pos + self.offsets[0]
- if self.outOfPixmap(o1):
- pos -= QPointF(min(0, o1.x()), min(0, o1.y()))
- o2 = pos + self.offsets[1]
- if self.outOfPixmap(o2):
- pos += QPointF(min(0, self.pixmap.width() - o2.x()),
- min(0, self.pixmap.height()- o2.y()))
- # The next line tracks the new position of the cursor
- # relative to the shape, but also results in making it
- # a bit "shaky" when nearing the border and allows it to
- # go outside of the shape's area for some reason. XXX
- #self.calculateOffsets(self.selectedShape, pos)
- shape.moveBy(pos - self.prevPoint)
- self.prevPoint = pos
- def deSelectShape(self):
- if self.selectedShape:
- self.selectedShape.selected = False
- self.selectedShape = None
- self.setHiding(False)
- self.selectionChanged.emit(False)
- self.update()
- def deleteSelected(self):
- if self.selectedShape:
- shape = self.selectedShape
- self.shapes.remove(self.selectedShape)
- self.selectedShape = None
- self.update()
- return shape
- def copySelectedShape(self):
- if self.selectedShape:
- shape = self.selectedShape.copy()
- self.shapes.append(shape)
- self.selectedShape = shape
- self.deSelectShape()
- return shape
- def paintEvent(self, event):
- if not self.pixmap:
- return super(Canvas, self).paintEvent(event)
- p = QPainter()
- p.begin(self)
- p.setRenderHint(QPainter.Antialiasing)
- p.setRenderHint(QPainter.SmoothPixmapTransform)
- p.scale(self.scale, self.scale)
- p.translate(self.offsetToCenter())
- p.drawPixmap(0, 0, self.pixmap)
- Shape.scale = self.scale
- for shape in self.shapes:
- if (shape.selected or not self._hideBackround) and self.isVisible(shape):
- shape.fill = shape.selected or self.highlightedShape == shape
- shape.paint(p)
- if self.current:
- self.current.paint(p)
- self.line.paint(p)
- if self.selectedShapeCopy:
- self.selectedShapeCopy.paint(p)
- p.end()
- def transformPos(self, point):
- """Convert from widget-logical coordinates to painter-logical coordinates."""
- return point / self.scale - self.offsetToCenter()
- def offsetToCenter(self):
- s = self.scale
- area = super(Canvas, self).size()
- w, h = self.pixmap.width() * s, self.pixmap.height() * s
- aw, ah = area.width(), area.height()
- x = (aw-w)/(2*s) if aw > w else 0
- y = (ah-h)/(2*s) if ah > h else 0
- return QPointF(x, y)
- def outOfPixmap(self, p):
- w, h = self.pixmap.width(), self.pixmap.height()
- return not (0 <= p.x() <= w and 0 <= p.y() <= h)
- def finalise(self, ev):
- assert self.current
- self.shapes.append(self.current)
- self.current = None
- self.setEditing(False)
- self.setHiding(False)
- self.repaint()
- self.newShape.emit(self.mapToGlobal(ev.pos()))
- def closeEnough(self, p1, p2):
- #d = distance(p1 - p2)
- #m = (p1-p2).manhattanLength()
- #print "d %.2f, m %d, %.2f" % (d, m, d - m)
- return distance(p1 - p2) < self.epsilon
- def intersectionPoint(self, p1, p2):
- # Cycle through each image edge in clockwise fashion,
- # and find the one intersecting the current line segment.
- # http://paulbourke.net/geometry/lineline2d/
- size = self.pixmap.size()
- points = [(0,0),
- (size.width(), 0),
- (size.width(), size.height()),
- (0, size.height())]
- x1, y1 = p1.x(), p1.y()
- x2, y2 = p2.x(), p2.y()
- d, i, (x, y) = min(self.intersectingEdges((x1, y1), (x2, y2), points))
- x3, y3 = points[i]
- x4, y4 = points[(i+1)%4]
- if (x, y) == (x1, y1):
- # Handle cases where previous point is on one of the edges.
- if x3 == x4:
- return QPointF(x3, min(max(0, y2), max(y3, y4)))
- else: # y3 == y4
- return QPointF(min(max(0, x2), max(x3, x4)), y3)
- return QPointF(x, y)
- def intersectingEdges(self, (x1, y1), (x2, y2), points):
- """For each edge formed by `points', yield the intersection
- with the line segment `(x1,y1) - (x2,y2)`, if it exists.
- Also return the distance of `(x2,y2)' to the middle of the
- edge along with its index, so that the one closest can be chosen."""
- for i in xrange(4):
- x3, y3 = points[i]
- x4, y4 = points[(i+1) % 4]
- denom = (y4-y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
- nua = (x4-x3) * (y1-y3) - (y4-y3) * (x1-x3)
- nub = (x2-x1) * (y1-y3) - (y2-y1) * (x1-x3)
- if denom == 0:
- # This covers two cases:
- # nua == nub == 0: Coincident
- # otherwise: Parallel
- continue
- ua, ub = nua / denom, nub / denom
- if 0 <= ua <= 1 and 0 <= ub <= 1:
- x = x1 + ua * (x2 - x1)
- y = y1 + ua * (y2 - y1)
- m = QPointF((x3 + x4)/2, (y3 + y4)/2)
- d = distance(m - QPointF(x2, y2))
- yield d, i, (x, y)
- # These two, along with a call to adjustSize are required for the
- # scroll area.
- def sizeHint(self):
- return self.minimumSizeHint()
- def minimumSizeHint(self):
- if self.pixmap:
- return self.scale * self.pixmap.size()
- return super(Canvas, self).minimumSizeHint()
- def wheelEvent(self, ev):
- if ev.orientation() == Qt.Vertical:
- mods = ev.modifiers()
- if Qt.ControlModifier == int(mods):
- self.zoomRequest.emit(ev.delta())
- else:
- self.scrollRequest.emit(ev.delta(),
- Qt.Horizontal if (Qt.ShiftModifier == int(mods))\
- else Qt.Vertical)
- else:
- self.scrollRequest.emit(ev.delta(), Qt.Horizontal)
- ev.accept()
- def keyPressEvent(self, ev):
- if ev.key() == Qt.Key_Escape and self.current:
- self.current = None
- self.repaint()
- def setLastLabel(self, text):
- assert text
- print "shape <- '%s'" % text
- self.shapes[-1].label = text
- return self.shapes[-1]
- def undoLastLine(self):
- assert self.shapes
- self.current = self.shapes.pop()
- pos = self.current.popPoint()
- self.line.points = [self.current[-1], pos]
- self.setEditing()
- def deleteLastShape(self):
- assert self.shapes
- self.shapes.pop()
- def loadPixmap(self, pixmap):
- self.pixmap = pixmap
- self.shapes = []
- self.repaint()
- def loadShapes(self, shapes):
- self.shapes = list(shapes)
- self.current = None
- self.repaint()
- def copySelectedShape(self):
- if self.selectedShape:
- newShape=self.selectedShape.copy()
- self.shapes.append(newShape)
- self.deSelectShape()
- self.shapes[-1].selected=True
- self.selectedShape=self.shapes[-1]
- self.repaint()
- return self.selectedShape
- def setShapeVisible(self, shape, value):
- self.visible[shape] = value
- self.repaint()
- def overrideCursor(self, cursor):
- QApplication.setOverrideCursor(cursor)
- def restoreCursor(self):
- QApplication.restoreOverrideCursor()
- def resetState(self):
- self.restoreCursor()
- self.pixmap = None
- self.update()
- def pp(p):
- return '%.2f, %.2f' % (p.x(), p.y())
- def distance(p):
- return sqrt(p.x() * p.x() + p.y() * p.y())
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