説明なし

Michael Pitidis fc8fecd81f Update usage instructions, add links 13 年 前
icons 50bdb49d92 Add latest icons 13 年 前
.gitignore 2dffe04535 Refactor image code to use resource files 13 年 前
COPYING 0b472517c1 Add GPL v3 license and headers 13 年 前
Makefile 2dffe04535 Refactor image code to use resource files 13 年 前
README.md fc8fecd81f Update usage instructions, add links 13 年 前
canvas.py 0b472517c1 Add GPL v3 license and headers 13 年 前
colorDialog.py 0b472517c1 Add GPL v3 license and headers 13 年 前
labelDialog.py 0b472517c1 Add GPL v3 license and headers 13 年 前
labelFile.py 0b472517c1 Add GPL v3 license and headers 13 年 前
labelme.py 0b472517c1 Add GPL v3 license and headers 13 年 前
lib.py 0b472517c1 Add GPL v3 license and headers 13 年 前
resources.qrc 92096a6124 Switch to PNG files 13 年 前
shape.py 0b472517c1 Add GPL v3 license and headers 13 年 前
test.py 572689ad15 Initial commit 13 年 前
toolBar.py 0b472517c1 Add GPL v3 license and headers 13 年 前
zoomWidget.py 0b472517c1 Add GPL v3 license and headers 13 年 前

README.md

Labelme

Labelme is a graphical image annotation tool inspired by http://labelme.csail.mit.edu.

It is written in Python and uses Qt for its graphical interface.

Dependencies

Labelme requires at least Python 2.6 and has been tested with PyQt 4.8.

Usage

After cloning the code you should first run make to generate the resource file (a Python module containing all the icons).

You can then start annotating by running ./labelme.py. For usage instructions you can view the screencast tutorial from the Help menu.

At the moment annotations are saved as a JSON file. The file includes the image itself. In the feature support for XML output or possibly even SVG will be added.

TODO

  • Refactor into a Python package.
  • Add installation script.